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  • Pixel Lincoln: The Gameplay

    After two weeks of describing the initial card game, and the team behind the game, we’re finally ready to discuss the actual game! So what is Pixel Lincoln all about? Pixel Lincoln is a side-scrolling video game, with retro-styled graphics, inspired by such classics as Super Mario Bros. 3 (simplicity), MegaMan 2 (difficulty), and Earthbound …

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  • Pixel Lincoln: Assembling the Team

    When it was originally decided that we were going to make Pixel Lincoln into a video game, myself, George Tagmire, and the Ryans from Island Officials started to assemble a development team. We needed a medium sized group made up of artists, designers and programmers.. and it all started to come together quickly. I was …

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  • Building A World: From Concept to Creation

    You may have noticed this if you’ve glanced at our team page, but we have quite a few artists on our team considering the size of the company. We’re fortunate and thankful for each of them, because it takes a lot of art to make a game. Unfortunately, many talented artists’ work goes unnoticed in …

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  • Introduction to Hands On! Pattern Blocks

    Hi! I’m Adrian Sandoval. I’m the lead designer for Hands On! Pattern Blocks. My duties included conceptualizing the core game mechanics, designing some of the puzzles and writing the game’s script, and along with Creative Producer Ryan Harbinson, I also help oversee the production of the game by working with the technical and art leads …

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  • E3 Update

    So Harb, Ed, myself, and George, Brandon, Tom & Nick from the Pixel Lincoln team descended on Los Angeles for this year’s E3 show.  We pitched out two budding titles for the Nintendo DS and showed them off to about 20 or so publishers. Hands On! Pattern Blocks received excellent reviews from everyone we saw …

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  • Global Game Jam 2011

    The Global Game Jam (GGJ) is the world’s largest game jam event occurring annually in late January. GGJ brings together thousands of game enthusiasts participating through many local jams around the world. GGJ is a project of the International Game Developers Association (IGDA). The Global Game Jam was the brainchild of IGDA Education SIG director, …

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  • Team Bios

    Karen McKenna, Art Director linkedin.com/in/KarenMcKenna Karen McKenna serves as art director at Island Officials and is involved with maintaining the overall look and feel of both games and promotional items. She has overseen the art direction on the Nintendo DS titles Hands On! Tangrams and the upcoming Hands On! Pattern Blocks, in addition to working …

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  • Executive Team

      Ryan Morrison, CEO and Executive Producer linkedin.com/in/rrmorrison Ryan Morrison is the business visionary that has led Island Officials from a ‘basement project’ into a fully operational game development studio. Morrison has led the management and creative teams at Island Officials in the development of nearly a dozen games and applications. Alongside Island Officials, Morrison …

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  • Home

    Established in 2007, Island Officials is a game development studio based in Southern New Jersey. The company is an officially licensed developer with both Nintendo and Apple – our games are focused on Nintendo DS, iOS and Android platforms. As a specialized developer on hand-held platforms Island Officials games are built to appeal to casual …

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  • Team

    Ryan Morrison CEO John Sabin Designer Ryan Harbinson COO Jordan Hample Programming Ed Fleming VP Business Development Kevin Fields Programming Karen McKenna Art Director Kristin McKenna Artist Tyler Ager Mobile Director Long Nguy Hiatus Wayne Strange Audio Director Marty Cobb Artist John Little Tech Director Matt McKenna Artist George Tagmire Assc Producer Nick Passamonti Artist …

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