Frantic Frog Press Release

July 10, 2013

Contact: Ryan Morrison

Phone: 856-202-5103


Hopkins embarks on his latest adventure in Frantic Frog

A New Jersey-based game developer is set to release a comical and frantic arcade-action game featuring Hopkins the frog for Android and iOS smartphones and tablets.

WOODBURY, NJ, June 20, 2013 – Over the past year Island Officials – an independent game developer based in southern New Jersey – has been developing a mobile game that will launch this month on Google Play and the Apple App Store.

“The mobile app market is a viable platform for independent developers looking to launch games with a small budget. Frantic Frog has been in production since last May. The game was originally a very rough prototype that was developed by two of our interns at the time, Jeff Mooney and Dan Boehmke” said Ryan Morrison, CEO at Island Officials.

In Frantic Frog, you must help Hopkins the frog eat as many flies as he can while avoiding the bees to be full enough to survive the harsh winter. Along the way Hopkins will eat a variety of bugs, but some he wants to avoid, such as the Ladybug who temporarily stuns him when eaten. Some flies like the Super Fly are too big to eat in just one bite. It’s going to take multiple hits to bring that bad boy down.

While playing, players can play in a total of 5 game modes, each suited to a specific kind of play style. For example, very young players and players who need to better practice the art of bug-eating will love Zen Mode, a peaceful mode where the player can just relax and let the sounds of the pond guide them. On the other side of the spectrum is Wasp Mode, where the player needs to avoid wasps and eat only a specific kind of bug. “This is my favorite mode,” said Ryan Harbinson, COO of Island Officials. “I really want players to be challenged by it. Hopefully no one will break their devices in frustration! How will they play the game?!” Harbinson laughed.

Island Officials has pledged to donate a portion of the game’s profits to Save the Frogs! in order to help worldwide frog populations. “I noticed that a few movies did this to better society. Why shouldn’t games?” Morrison remarked.

“Whether it’s the catchy music, the wonderful art, the engrossing gameplay, or just the notion that you did something good for real frogs, we believe casual and hardcore players alike will find a reason to add Frantic Frog to their homescreen” said Morrison.

Catch those flies, one season at a time!

Pixel Lincoln: The Deckbuilding Game

May 29, 2012

The 16-Bit President of the United States is starring in his very own deckbuilding game.

PHILADELPHIA, PA, May 29, 2012:  Island Officials is kicking off the “Summer of Abraham Lincoln” with Pixel Lincoln: The Deckbuilding Game; a card game version of everyone’s favorite Super Nintendo-era video games. The game was designed by award-winning game designer and creator of Pixel Lincoln, Jason Tagmire and will launch on the crowd-funding site, Kickstarter, on June 5th.

Following in the footsteps of deck building games such as Dominion, Ascension and Nightfall, and branching off into a world of it’s own, Pixel Lincoln: The Deckbuilding Game mixes the style of modern board games with the nostalgia of retro video games. With side-scrolling levels, power ups, cheat codes, extra lives, boss battles, checkpoints and most of all, high scores, it brings you right back to the glorious heyday of video games when Megaman was king and Samus was queen.

Pixel Lincoln: The Deckbuilding Game is based off to the upcoming Nintendo DS game, Pixel Lincoln. Our hero Pixel Lincoln is trying to save the world from John Wilkes Booth and his band of enemies, who stole Lincoln’s hat and disrupted the time-space continuum. Lincoln travels through space and time fighting enemies such as Luchadors, Puking Turtles, Skateboarding Dinosaurs, and Laser Sharks while using his trusty beardarang and whatever weapons we can get his hands on. (They’re usually made of some kind of meat.)

Jason Tagmire will be featuring the game at Origins Game Fair in Columbus, OH on June 1st and 2nd, and Island Officials will be promoting the game at E3 starting on June 5th.

About Pixel Lincoln: The Deckbuilding Game: In this classic adventure game, you will travel through time and space, searching for the pieces needed to restore the balance of time. There are enemies in every corner, and as Pixel Lincoln, you must defeat them…. but first you need to build an awesome deck! Equip the finest weapons, bring your best cheat codes, and do whatever it takes to get the highest score. The highly customizable game comes with over 200 cards and is playable by 2-4 players ages 10 and up. Gameplay is approximately 45 minutes.

About Jason Tagmire: Jason Tagmire is a game designer from South Jersey. He has been designing and self-publishing board and card games since 2007 under the name Championland, and has recently won The Game Crafter’s Resource Game Design Contest with his family-friendly resource management game, Sandwich City. He is the creator and designer of Pixel Lincoln, which is being made into both a Nintendo DS game and a deckbuilding card game by Island Officials. Jason is also the co-founder and writer for the pop-culture site Fruitless Pursuits, and the Kickstarter Curator for the IGDA Philadelphia chapter.

About Island Officials: Established in 2007, Island Officials is a game development studio based in Southern New Jersey. The company is an officially licensed developer with both Nintendo and Apple – our games are focused on Nintendo DS, iOS and Android platforms. As a specialized developer on hand-held platforms Island Officials games are built to appeal to casual and core gamers. Island Officials released their first Nintendo DS title, Hands On! Tangrams in 2009, and their first card game, LangGuini, is currently in production after it’s highly successful Kickstarter campaign ended well over 200% of it’s funding goal.

Kickstarter link: