The original Hands On! Tangrams featured a timer and a simple rating system to reward players for solving puzzles in the shortest amount of time. It added some much needed variety to the game, offered[…]
Category: Dev Blog
Building a Brand: Introducing Orion’s Odyssey!
Hey everyone! We took a brief hiatus from the blog so we could clamp down on finishing the game. Development has been moving at breakneck speed, and we’re only a stone’s throw away from going[…]
The World of Pixel Lincoln
The world of Pixel Lincoln is ever-changing. One day you might be hanging out in present day New York City (1987 of course), and the next you may be in the Mesozoic Era climbing Mount[…]
Building a Sidekick: Introducing Ryan
Every hero needs a sidekick, and Orion should be no exception. We knew that one character couldn’t carry the whole game by them self, so we needed to come up with an appropriate foil that[…]
Pixel Lincoln: The Conventions
We’ve managed to get out of the studio a few times during the course of the production of Pixel Lincoln, and a few of those times we headed to local conventions. We’ve done a few[…]
Building Blocks: Introducing Gameplay & The Interface
Guys and gals, I feel like I owe you all an apology. I’ve been so excited introducing you to the characters, the story and world of Hands On! Pattern Blocks, I forgot to introduce the[…]
Pixel Lincoln: The Gameplay
After two weeks of describing the initial card game, and the team behind the game, we’re finally ready to discuss the actual game! So what is Pixel Lincoln all about? Pixel Lincoln is a side-scrolling[…]
Pixel Lincoln: Assembling the Team
When it was originally decided that we were going to make Pixel Lincoln into a video game, myself, George Tagmire, and the Ryans from Island Officials started to assemble a development team. We needed a[…]
Pixel Lincoln: The origin of Pixel Lincoln
I’ve been working on Pixel Lincoln in various forms for a few years now. Right now, it’s a side-scrolling action/adventure game that’s in development for the Nintendo DS by Island Officials. But a few years[…]
Building A World: From Concept to Creation
You may have noticed this if you’ve glanced at our team page, but we have quite a few artists on our team considering the size of the company. We’re fortunate and thankful for each of[…]
Building a Hero: Introducing Orion
Every story needs a hero, and Hands On! Pattern Blocks is no different. From the beginning, we knew we were going to create something zany, light hearted and fun and needed a character who could[…]
Introduction to Hands On! Pattern Blocks
Hi! I’m Adrian Sandoval. I’m the lead designer for Hands On! Pattern Blocks. My duties included conceptualizing the core game mechanics, designing some of the puzzles and writing the game’s script, and along with Creative[…]
E3 Update
So Harb, Ed, Tyler, myself, and George, Brandon, Tom & Nick from the Pixel Lincoln team descended on Los Angeles for this year’s E3 show. We pitched out two budding titles for the Nintendo DS[…]